Factorio pipe mod This mod took longer than my usual mods since i had to deal with connecting textures, entity build orders & rethink how code structs work. ; Modular Design: Need to move?Pack up the building and deploy it somewhere else! The interior will stay intact! Expandable Interiors: Factorissimo 3 offers multiple building tiers, each with increasing interior space and higher This adds a longer underground pipe. 1 4. 0 Downloaded by: 1. Factory Buildings: Create dedicated factory buildings where you can place machines, belts, pipes, and more, all inside a compact space. 1 Downloaded by: 258 users. 69K users. you can use the underground heat pipes anywhere (though the green belts are only loaded with space age present) the recipes unlock when you have both the Adds more pipe connections to allow assemblers, chemical plants and refineries to pass through fluids, like electric miners do. The code used for the void pipe was pulled from Fluid Void Extra mod by Nibuja05. Adds more types of pipes to the game. 23 Changes: - Updated to Factorio 0. 8 days ago. Add steel pipes & steel pumps with longer underground length, higher throughput and more durability to your game. Each pipe is crafted from one normal pipe, and when mined drops a normal pipe. Press H to draw the selected entity's fluid systems. Elbow 2. Content Mod category: Content I have a mod idea and I don't know if it's possible. 6 Date: 10. 1 Downloaded by: 1. The new Default max length is 50, but the length can be freely changed in the mod's settings. K2 Steel Pipes. 17. 0 53. 0. Factorio. 6 Date: 2017. At this point, the idea has been shared and integrated/refined for later factorio versions. Quantum connection between linked pipes Content Mod category: Content Mods introducing new content into the game. Mods introducing new content into the This small mod slightly reduces the collision boxes for many structures, allowing you to "squeak through" them while walking around your base. Version 1. 9. Version Game Version Download Release Date Downloads ; 1. Medium Worm requires: -Space pipe to ground. 7K. factorio. 1--bug fixes--added mod setting to speed up the fluid removal speed Version 1. Underground pipes or mods (afaik 5dim modpack will do the trick) KerbalFactorioLeague • Just so you know, the squeak through mod breaks the oil tanker mod if you use that Reply reply More replies More replies. 73K users. Tweaks Mod category: Tweaks Small changes concerning balance, gameplay, or graphics. Mods introducing new content into the game. Modded entities do not work. 35K Factorio version: 2. There are many individual components, including curves, t From the maker of Beltlayer, we bring you Pipelayer. 1 Downloaded by: NOTICE: This mod will not be updated to 2. 1 148. 3 Date: 2023-12-09 Bugfixes: - Crash with mods that add underground pipe recipes with fluid ingredients Version: 1. History. 0 This mod alters existing pipes. Pipe Cleaner. - All pipe entities in mod now cost 5 segments per leg, appropriate pipe couplers for each underground port, and a pipe for the surface. What this mod do: - Advanced Fluid Handling technology requires Logistic In the current version I have added mod settings to enable/disable recipes for the pipes. 0 310. - Pyanodons: Will automatically migrate old Factorio 1. 1. 18 Version 1. by PaasHaas. 4. Mod spotlight. Boskid for adding the ability to link pipes to the Factorio engine. 1 Downloaded by: Mod tag: Logistics Augmented or new ways of transporting materials - belts, inserters, pipes! Factorio version: 1. 18: 2. It is commonly used to provide water from offshore pumps to boilers and steam to steam engines for power generation, and later on, crude oil and oil products. Hi, there is a bug where you can convert any oil into any other oil using the output pipe. Installation. Do you have an odd number of pipe-to-ground? Is your refinery not working 100%? Do your friends troll you by removing random pipes? Press Shift+U to toggle the overlay, and find those pipes today! Factorio version: 2. Pipes now show fluid inside when ALT mode is enabled. Logistics Factorio version: 2. Should be compatible with most mods that adds unique pipes, if something breaks, let me know. T-Junction 3. 0! Permission was granted from the original author Raiguard. 17 - 1. Quantum connection between linked pipes Content Mods introducing new content into the game. The valve can close and open a pipe line. This helps preventing the need for running multiple pipes or helps crossing a long distance. Visualize the layout and fluids in Factorio pipe networks. You are looking for the Flow Control [mods. GotLag and Snouz for the high quality This mod alters existing pipes. Oh, and it is Space Exploration compatible. Really enjoy the game, but the pipe mechanic is a Top 10 annoyance. If you have Space Age installed, you can also cast steel pipes & steel underground pipes directly from molten iron. 6 Date: 30JUN2024 Features: - added color coded pumps - reworked graphics to use tintable overlays - added pipe variants for all enabled fluids - added mod settings to toggle visibility of rainbow and fluid colored recipes Changes: - cleaned up the pipe window mask - added hidden mod settings to define rainbow color pipe colors Two color matching modes: Best Guess mode attempts to match the fluid to a standard rainbow color (currently vanilla only), and Perfect Match mode uses pipe colors that exactly match the color of the fluid (compatible with all vanilla and modded fluids) By default the planner marks the pipes for upgrade, requiring bots to come "paint" them. (appmod. 关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2. 5). 0 Downloaded by: Unused pipe connections are passive and do not connect to pipes. 07 Date: 2021. Compress all fluids by a factor of 10 to ease fluid handling, solve pipe throughput issues, and improve UPS. Will also highlight pipes-to-ground in green or red. you can use the underground heat pipes anywhere (though the green belts are only loaded with space age present) the recipes unlock when you have both the - Pipe highlighter - Press `<CTRL SHIFT P>` to ping all underground pipe connections around you. This means you can't build them across lava or space NOTICE: This mod will not be updated to 2. 13 (Won't load in older Factorio versions, so UPDATE FACTORIO) - Reduced collision box of bulk transfer pipes so you can walk through Bugfixes: - Fixed crash due to API changes (LuaSurface. If it's not compatible, please let me know. As I was updating the factoriopedia simulations on my mod, I noticed that the pipes in this mod use Point an underground pipe within 4 squares toward the input connection to connect to the first input pipe, and connect a regular pipe directly to the input to connect to the second input connection. I don't know enough about factorio scripting to give you any advice, but there's got to be another solution to this as the underground pipe connections in the linked mod are able to connect to vanilla underground pipes without modifying them at all. 1 year, 5 months ago. Press Shift + Y to draw all visible ↳ Mods; ↳ Download mods; ↳ Mod portal Discussion; ↳ Mods; ↳ Mod Packs / Libs / Special Interest; ↳ 5dim's mod; ↳ Angels Mods; ↳ Atomic Power; ↳ Bob's mods; ↳ DyWorld; ↳ F. 0 Downloaded by: 852 users. Adds some additional underground pipe-stuff. If recipes are disabled, the entities will be built using their base-game counterparts, and you won't be able to craft the color-coded versions. 12: 1. 2024. A. Fluids Factorio version: 1. You may burn sulfur in select burner-powered entities (boilers and cars, notably) for a small amount of energy with a huge amount of pollution. The mod ‹Underwater Pipes Adds some additional underground pipe-stuff. 0 5. 0-- added option to emit pollution-- added new mod settings for pollution-- more optimized fluid removal Version 1. 2. Visualize the layout and contents of pipe networks. I've checked Less Advanced Fluid Handling and Even Less Advanced Fluid Handling and it is still too complicated. 6. This means you can't build them across lava or space NPT allows pipes to only connect to pipes of the same material, including underground pipes! Pipe weaving is now possible! Please report any bugs here or on github. Confirmed working with Bob's Logistics and PyHighTech, should work with most other mods that add new pipes as long as they follow the pattern of the underground recipe having the matching pipe Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners. 0 Downloaded by: 3. Adds more pipe connections to allow assemblers, chemical plants and refineries to pass through fluids, like electric miners do. This mod Show dependencies that this mod has on other mods (Excludes hidden optional dependencies and dependant mods that have I'm working on a mod that allows more types of pipes. Factorio version: 0. - Pipe clamps - Press `<Rotate>` on a pipe to "clamp" it to it's current connections. Looking for a good mod that fixes the pipe-will-connect-to-adjacent-pipes-regardless-of pipe-contents issue. Version Game Version Download Release Date Downloads ; 3. Pipe direction indicators don't point in both directions. 1 Downloaded by: Automatically places a pipe when two undergrounds are placed at a corner or one space apart. (On the simplest terms) I want to add a valve item to pipes. Can be disabled per player in mod options. His code has some efficient part that can help improve my code a bit, in some early pre-release stage. Increases space underground pipe distance. View it here on youtube. 7K users. Level Multicolor pipes that don't mix! Factorio. Once you have gotten tired of rotating every pipe 6 times before placing it I'm struggling to figure out how limited in throughput the pipes in my factory are at. Small quantities of fluid can be pushed/destroyed by larger quantities in pipes. So you hold a pipe in your hand and when you start dragging it, it would then connect. 1--updated mod to 0. 1 Downloaded by: allows circuit networks to read the temp of a heat pipe Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners. Version Game Version Download Release Date This limit reduces the capacity of long pipes. Adds more pipe connections to allow assemblers (chem plants, refineries, pumpjacks and modded miners (all toggled by settings)) to pass through fluids, like electric miners. 1 Downloaded by: 354 users. 0 Factorio version: 2. 17 - 2. 07 Bugfixes: - Fixed Space Exploration compatibility 0. Should be comptatibile with most mods. If red, this means that that pipe is missing a connection. This is greatly usefull for a megabase-sized factory. Enable the checkboxes to limit the search results to selected categories and tags or His mod has inspired me and make me realize that pipes can use larger size as well (instead of just vanilla 1×1)! Yet this mod is built from scratch using vanilla code, without using his code. 63, the mod no longer allows for the multi-pipe setting. This mod does not affect the game balance, it's just a quality of life feature to help the game engine better handle fluid throughput, removes the need of using thousands of pipes/pumps to ensure correct flows, reducing 关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Factorio. Designed as a less fancy alternative to advanced fluid Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. 29 days ago. A Factorio mod to help find pipes that aren't doing their job. Hey haasgaard73, I'm so glad you're enjoying the mod! With version 0. See also. 2 Date: 2023-12-09 Bugfixes: - Crash with mods that add underground pipe recipes with byproducts Version: 1. Level Doesn't allow to build near someone else's pipe. Press Alt + H to automatically A mod for the game Factorio. By default, NPT completely replaces the connection categories defined by Factorio version: 2. By default it adds it as a separate entity, which can be changed in the mod settings to simply modify the vanilla length. Pipe Visualizer. - <advanced centrifuge> MOD compatibility optimization. Using these three new pipe sections you can build almost any pipe layout without worrying about unwanted connections. 0 Factorio version: 1. 1) have crude oil on shared storage 2) have petroleum on shared storage 3) lay down 1-3 normal pipe 4) attach 1 Linked Output Pipe on the normal Pipes 5) choose crude oil on the Linked Output Pipe 6) wait for normal pipe to have crude oil on it Hover over a ghost and use the Factorio pipette tool to pick the entity that places it. by Taschentischer. Say goodbye to the frustration of having your path blocked by your steam engines or solar panels when walking around your base! Version: 1. Includes pipes, pipe-to-grounds, pumps, and storage tanks. 28: 2. 0: 1. 04K Community-run subreddit for the game Factorio made by Wube Software. 0: Download: 30 days ago: 186: This adds a longer underground pipe. 1 - This mod alters existing pipes. 2 months ago. 0 Downloaded by: 895 users. Having 200 space between one place to another is a little overkill especially if it requires only 20 pipes in total. 1: Originally based on the Flow Control mod by GotLag, I wanted these special pipes for more compact designs with the multitude of space fluids and found the given junctions and long pipes not enough. and SE when I try to start Factorio with your mod. This mod introduces a new item, the Underground pipe connector, which This mod allows multiple fluids to run in the same pipe without mixing with each other, you can extract a fluid from the pipe using a fluid filter. Simple 1-tile entity that allows for connection of pipes to the circuit network. 5 days ago . You will need another mod to add new pipes. Version Game Version Download Release Date Downloads ; 2023. Download Information Changelog Downloads Dependencies 5 / 18 ; Discussion 17; Metrics Direction: This mod 5. Doesn't allow to build near someone else's pipe. Transportation Mod tag: Transportation Transportation of the player, be it vehicles or teleporters. The pipes can be used for near-shore oil exploration missions with Cargo Ships and/or as an alternative way for pipeline construction. (note, the Factorio. This mod will not be updated to Factorio 2. The pipe cleaner cleans the fluid out of everything selected. It is just a simple pipe that will delete any fluids that enter it. NPT allows pipes to only connect to pipes of the same material, including underground pipes! Pipe weaving is now possible! Please report any bugs here or on github. Hello, I've been working on adding color coded variants of your pipes to my mod (nice work on the sprites btw, they look great!). This will fade after 20 seconds. However there are more use cases than we can list here. 1. Now you might think this is cheating the logistic challenges of Space Exploration, but these pipes do not come cheap. com | Forums | Wiki Mods introducing new content into the game. 0. NOTE: This is mostly a proof-of-concept and to see if the idea had any value to the community. 1: Mod category: Tweaks Small changes concerning balance, gameplay, or graphics. 1 year, 1 month ago. But even pipe-to-ground slows down if you stretch it too far. belts, inserters, pipes! Fluids Mod tag: Fluids Things related to oil and other fluids. Places a ghost pipe if you place a ghost underground. Super-lightweight access to hidden creative items in freeplay. 02K users. 2 but here's a teaser screenshot: Top is normal pipe to ground Next is a long pipe to ground, which costs proportionally more Pipe Cleaner. 0 - Improved processing logic, if an entity doesn't have fluidboxes, it's skipped - Reworked fluidbox 22 Info: - Begin giving disconnected undergrounds a heat pipe - Draw the disconnected sprite in its default state - Remove the directional heat pipe upon pipe to ground removal - Well rip, normal heat pipes are still visually connecting - Prevent connections in unauthorized directions - Allow the underground heat pipe to be rotated - Same pipe Version: 0. This mod provides pipes reinforced with concrete and steel, and coated with plastic. 12. 0: New graphics. Space Age Compatibility. The code used for the void chest was pulled from Void Chest + mod by Optera. To enable the upgrade planner, you can enable the mod startup setting to "use the same fast replace group" That also makes it so you can manually place pipes on top of each other. FactorioExtended+ adds a Mk2 pipe, underground pipe, and pump, I'm wondering if this mod could support detecting that mod being installed and changing the High Pressure pipe, pipe-to-ground, and pump to using those items in the recipes and inheriting properties from those entities (the mk2 pipe-to-ground from FactorioExtended+ has a maximum underground distance of 20 Features. Cycle Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners. 5 Casting pipe is a recipe usally used on Vulcanus for crafting pipes, It is uses Molten iron in a Foundry to create a pipe. 0 Downloaded by: 53 users. you can use the underground heat pipes anywhere (though the green belts are only loaded with space age present) the recipes unlock when you have both the BETTER FLUID THROUGHPUT. Simple pipes and underground pipes which must be placed on water tiles. Added Factorio-Tiberium compatibility Version: 2021. 0, as it is now built into the game. Instead - all INPUT fluidboxes are on the North/South plane and all OUTPUT fluidboxes are on the East/West plane. Version Game Version Download Release Date ↳ Mods; ↳ Download mods; ↳ Mod portal Discussion; ↳ Mods; ↳ Mod Packs / Libs / Special Interest; ↳ 5dim's mod; ↳ Angels Mods; ↳ Atomic Power; ↳ Bob's mods; ↳ DyWorld; ↳ F. freeze_daytime) JLBShecky wrote:Well let me point out two existing mods that let you remove excess fluids: Rseding91's Fluid Void it is a little overpowered in my opinion as it is extremely cheep costing only pipes to make, but it works and if you want to you can increase the recipe cost. source code. 0, Compatible with Space Age Content This is a fully standalone mod, even though it's uses the techniques used in Configurable Valves. 1: 1. 0 Downloaded by: Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. com | Forums | Wiki | Mod Portal | API Most downloaded Trending Search mods Assembler Pipe Passthrough. 03. Press Y to draw the selected entity's fluid systems. Logistics Mod tag: Logistics Augmented or new ways of transporting materials - belts, inserters, pipes! Factorio version: 1. Advanced Fluid Handling mod is too powerful for me and overly complicated. Download on the official Factorio mod portal. With the pipe cleaner just put it in your hand and select an area to clean the fluid out. 0 counter part. Known issues. Also places connecting pipes or ghosts if you're placing appropriately near an assembler, chemical plant, pump, etc. Version Game Version Download Release Date Downloads ; 0. The solution is small pumps! Small pumps pressurize a pipe until it is full again, allowing you to stretch pipes as far as you like without losing speed and capacity. SHIFT-P : Delete lines of pipes that aren't connected to anything. Level Build pipes under water Mod category: Content Mods introducing new content into the game. 1 valves to their 2. 02. R. 1: 2. Picker Wire Tools. Download Information Changelog Downloads Factorio version: 1. com | Forums | Wiki | Mod add picture offset to simulate water depth feeling Bugfixes: - fix underwater pipes colliding with boat - fix pipe window background shining through - fix pipecover transparency Version: 1. 1: Pipes now refresh their connection to storage tanks when rotated. 5x as far. a month ago. Factorio version: 1. 0, Compatible with Space Age Mod category: Content Mods introducing new content into the game. Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control. Does anyone know of a mod that creates a third pipe entity; this would be a convenience entity that is an underground pipe, a normal pipe, and an underground pipe all in one? I make so many of these and having to create them every time and then copy / paste seems like something that could (should) be easily automated without the need to click on a blueprint. Straight See more Adds very large pipes with enormous throughput capabilities. --One to One: One for each cardinal direction and one for each direction that the underground port faces underneath. 0 Downloaded by: 905 users. Allows you to place pipes of different materials next to each other without them connecting. Download Information Downloads (Excludes hidden optional dependencies and dependant mods that have >100 dependencies) Required 2 K2 Steel Pipes. Features. Other mods may reveal or modify these as desired. 0-- updated mod to 2. This mod alters existing pipes. Press Shift + H to draw all visible fluid systems. 84K users. Compatability. Compatibility: - <No Quality> MOD compatibility optimization. GotLag and Snouz for the high quality graphics of the old pump sprite. Thanks to GotLag and mod Flow Control. EntropyOfThought 4 years ago Just looked at the source code and it looks like it is. 2. Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners. 1 1. . 0 6. 0 The pipe is the most basic method of distribution of fluids. L; ↳ Fentus Challenge & Tool Mods; ↳ Logistic Train Network; ↳ MoMods; ↳ Reika's Mods; ↳ Resource Spawner Overhaul; ↳ Yuoki Industries Infinity Pipe Start. The code used for tinting entities was pulled from High-Pressure Pipes mod by kendfrey. By default, NPT completely replaces the connection categories defined by That mod was my direct inspiration, as it has a few problems: it's got a bug that prevents Factorio from starting, it's apparently abandoned, and it's a bit of a pain to use (10 recipes, difficult to choose the right pipe in a hurry). Cleans out unwanted fluid in pipes. I can hover over each pipe one by one, but that's not very usable at scale. with both ground and space variants for when you really want to route two fluids right next Note: pipes have been removed from pipe to ground recipes to compensate. 1 Date: 2023-11-02 Bugfixes: - Crash when checking invalid fluid-turret fluidbox NOTE: This is mostly a proof-of-concept and to see if the idea had any value to the community. They are quite expensive to make and you need to research some other technologies before you can research hardened pipes. L; ↳ Fentus Challenge & Tool so its up to you,I think limit it in only straight pipe can be visually more appealing without sacrifice too much gameplay,i think you are just in the edge case here,but even if you update it,the picture you post do have way to by pass such limitation,like move the meter to the left and place a pipe become cross shape. Version Game Version Download Release Date Downloads ; 2024. Press Alt + H to automatically visualize systems on mouse-over. The disadvantage is that any fluid in the old pipe will be transferred to the new pipe, even if it doesn't connect to the old network and the new network contains a different fluid. 23K users. ) NOTE: This is mostly a proof-of-concept and to see if the idea had any value to the community. It's broken until 0. 1 - 2. - sparr/factorio-mod-pipe-dream Factorio version: 0. This is inspired by the steel pipes & pumps from the awesome Krastorio 2 mod. Unlike transport belts, players and enemies can't walk over them. You are This mod adds three valves, a new pump, and three rotatable pipe shapes that do not connect on all sides. Also removes pipe-to-grounds since, like, you didn't need those anymore, right? Linked Pipe input/output filter can not be overridden when placing a ghost over the entity. The valves and pump are unlocked by researching Fluid handling , Visualize the layout and fluids in Factorio pipe networks. 5 I've moved all the color-variant creation stuff to the data-updates stage, so now the recipes and pipes should include any changes other mods make to the base game recipes and pipes. Is there a mod or some way for me to visualize the usage of pipes? Something like what was demonstrated in FF-260 would be ideal. com | Forums | Wiki | Mod Portal | API Docs. Note: pipes have been removed from pipe to ground recipes to compensate. by EnigmaticAussie. To further refine your search, use the sidebar on the left. This includes three special junction pipes L, I, and T. Tweaks Mod category: Tweaks Factorio version: 1. - Upgraded tiers are more expensive, as they're able to double and triple the length of regular pipes, and the mod originally made them somewhat trivial to make. 2021 Bugfixes: - fix download version on mod portal - fix changelog - update readme Version: 1. 34K users. Designed as a less fancy alternative to advanced fluid This mod is nothing original just an amalgamation of the mods listed below. This mod let you pressurize all fluids that can be barreled, so it is compatible with other mods. 11. Press Shift + Y to draw all visible Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners. 30 days ago. Mod category: Tweaks Small changes concerning balance, gameplay, or graphics. /factorio sub and they couldn't answer so you're like my last hope before I might need to spend hours researching Factorio mod-making only to discover that it's not possible! Adds 10 more pipe to ground variants, they connect to the vanilla pipe to ground! Factorio. Note: EARLY version, compatibility with other mods not guaranteed at all. SHIFT-O : Highlight lines of pipes that aren't connected to anything. Behemoth Worm Underground Space Pipes has a span of 14. 关联管 New pipe to ground entities: Requires 1 pipe to ground, plus ten additional pipes for each additional underground port above one. Oil Refineries and Chemical plants are now affected by this mod. Adds new pipes to ground with restricted 1, 2, 3, or even 4 underground ports, single tile underground pipe extensions and junctions, and underground fluid management structures. Underground pipes do not cost a pipe. 2 years ago. Press Control + H to toggle between color-by-fluid and color-by-system. 0 873. This mod adds 3 shortcut keys: SHIFT-I : Highlight infinity pipes, infinity chests & electric energy interface. Big Worm Underground Space Pipes has a span 11. I like the idea of having increased length for underground pipes. 3. L; ↳ Fentus Challenge & Tool Mods; ↳ Logistic Train Network; ↳ MoMods; ↳ Reika's Mods; ↳ Resource Spawner Overhaul; ↳ Yuoki Industries This mod includes hidden startup mod settings to define the colors of the rainbow colored pipes. items and/or adds a recipe to craft them for free. 1 23. By default, NPT completely replaces the connection categories defined by Original by GNeutrality. NOTICE: Pipe Visualizer has now been updated to 2. L; ↳ Fentus Challenge & Tool Mods; ↳ Logistic Train Network; ↳ MoMods; ↳ Reika's Mods; ↳ Resource Spawner Overhaul; ↳ Yuoki Industries This mod adds an entity called the heat pipe thermometer, It looks like the constant combinator and is crafted from a constant combinator with a heat pipe. STABILITY ISSUE: Increases space underground pipe distance. If you then drag a pipe over two pipes that are next to each other, they would connect. 05. Xterminator's did a Factorio Mod Spotlight on this mod (v0. Say goodbye to the frustration of having your path blocked by your steam engines or solar panels when walking around your base! Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. However, I recalled it requires 10 pipes for one pipe joint when switching to underground. Underground pipes have the same restrictions as normal pipe to grounds. blacklist['se-space-lifesupport Version: 2. com | Forums | Wiki | Mod Portal | API Search mods Pipe protection [switchable mod] by ZwerOxotnik. Red, green and blue pipes will not connect to each other, but they will connect to every standard pipe, pump, storage tank and building that uses the default connection category. Pipe-to-ground helps, it counts as 1 pipe and can reach 5. Cheats Mod tag: Cheats Play it your way. com] mod. 0 Downloaded by: 5. This mod is designed for PvP, TvT and some PvE scenarios. 1 354. 1: Download: 1 Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. All terminating pipes now have visuals. Foundry; Casting pipe to ground; Casting iron; Casting steel; Casting iron gear wheel; Casting iron stick; Casting low density structure It adds the item 'Void Pipe', which constantly deletes fluids that enters it. Press Shift + H to draw all visible Visualize the layout and fluids in Factorio pipe networks. Unpredictable input-output. Medium Worm Underground Space Pipes has a span of 9. However, the hardened pipes come with some very strong resistances against The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner. Makes pipes underground. 0 Date: 2019-08-07 Changes: - Major overhaul of mod workings, because of issues - The linked IDS of other subgroup under other group, no longer support requesting items, This way, you can use it for other purposes by setting item filter. Kirk's Offshore dump on the other Augmented or new ways of transporting materials - belts, inserters, pipes! Download Information Downloads Dependencies 1 / 1 Discussion 2 Metrics it would be AWESOME if pipes dont automaticly connect to anything, they would need to be connected via dragging them together. 34K. - Rotateable pipes-to-ground also cost 1 swivel joint - Because of above changes, regular pipe to ground entities are no longer rotateable. 1 Factorio. Factorio version: 2. 74K. Apr 24, 2022 @ 5:24pm 1. Allows rotating the underground Looking for a good mod that fixes the pipe-will-connect-to-adjacent-pipes-regardless-of pipe-contents issue. you can use the underground heat pipes anywhere (though the green belts are only loaded with space age present) the recipes unlock when you have both the This small mod slightly reduces the collision boxes for many structures, allowing you to "squeak through" them while walking around your base. For example, a tier 1 I-shape underground pipe costs 16 pipes (16 iron plates in the base game) and 8 stone brick, while a base game pipe to ground costs 10 pipes and 5 iron (15 iron plates total). 01 Date: 2024-11-01 Changes: - Updated to Factorio version 2. It outputs the temperature of an adjacent heat pipe (including diagonal). 52K Compatibility with Factorio and Conquer: Tiberian Dawn - Fixed ↳ Mods; ↳ Download mods; ↳ Mod portal Discussion; ↳ Mods; ↳ Mod Packs / Libs / Special Interest; ↳ 5dim's mod; ↳ Angels Mods; ↳ Atomic Power; ↳ Bob's mods; ↳ DyWorld; ↳ F. Logistics Mod tag: Logistics Augmented or new ways of transporting materials - belts, inserters, pipes! Factorio version: 2. The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments, Original Mod Description: NOTE: This is mostly a proof-of-concept and to see if the idea had any value to the community. 3 years ago. Based off the Flow Control mod and made specifically to support space pipes from Space Exploration. Should behave like any other pipe section, connecting on all four sides. Press the pipette tool button again to revive the ghost. Reads recipes to identify and support modded pipes. Very simple mod to play with the new pipe connection category feature. com | Forums | Wiki | Mod Mods introducing new content into the game. Highlights nearby underground belts and pipes that are not connected to anything underground when hoving over belts or pipes. (note, the Mod category: Tweaks Small changes concerning balance, gameplay, or graphics. The difference is you can only set the thresholds using shortcuts, whereas with Configurable Valves you can set the conditions directly. Fluid Must Flow adds ducts, which are enormous pipes useful for carrying large volumes of fluids long distances. 7: Introduced in the Space Age expansion. No new items, recipes, or technologies are required; just press the keybind and any normal pipes in your inventory can be used as underground pipes. So I came out with Really Less Advanced Fluid Handling. Adds an infinity chest to the player's starting items and/or adds a recipe to craft them for free. ousire This mod adds specialized pipe junctions for better fluid handling. Log in. Content Mod category: Content Mods introducing new content into the game. com Factorio version: 1. This mod includes hidden startup mod settings to define the colors of the rainbow colored pipes. 96K: 0. For example, Linked Chest with no filter, can be set into a filtered one when Ctrl+C/V an existing one with filter, to get the ghost, then placing over the ↳ Mods; ↳ Download mods; ↳ Mod portal Discussion; ↳ Mods; ↳ Mod Packs / Libs / Special Interest; ↳ 5dim's mod; ↳ Angels Mods; ↳ Atomic Power; ↳ Bob's mods; ↳ DyWorld; ↳ F. 15. With recipes like hot Fluoroketone which has 3 fluids, 2 in 1 out, it can be hard to see which pipe has what liquid (also because you need heat pipe to activate the pipe it becomes annoying to debug. Makes vanilla pipes behave more like the upcoming factorio update. Turn corners with your pipes and run them long distances, paying only as many pipes as you actually need. Download Information Changelog Factorio version: 1. Because of the mod-breaking update in 0. Highlighted mods yokmp. -Biomass-Vitalic Reagent. 1: Download: 2 years ago: 8. --One to Two: One for each direction with two variants, in-line, and an L shape. If you manage to connect water to your oil line in vanilla Factorio you would have to remove and replace every connected piece of pipe. 0 Visualize the layout and contents of pipe networks. Highlighted mods Trending Search mods Space exploration pipes. Highlighted mods pipes! source code. This mod will create color coded versions of the pipes and fluid handling equipment from: Pipe Plus; Special thanks to justarandomgeek for the Factorio Modding Toolkit, an invaluable resource. aapcr kfki hbzhi bajbye tvvnko wkob vbzosrd pwkq mkrh zopfrv